CAPITALISM the Game
I created this game after being bored with the board game, Monopoly. I felt that the game was no longer relevant to the way businesses currently operated in the United States, so I made some changes. I went with a circular design for the board to help differentiate it from other board games. I decided that instead of buying properties a person merely buys licenses to build in different regions. The value of the licenses varies in a gradually increasing amount as one goes around the board.
The game consists of five elements: Wall Street, Congress, Start-Ups, Airports and corporations.
Wall Street is where you make money, but you have two ways to make money. Every time you pass Wall Street you collect $2 million dollars. You have the option to keep it or to reinvest it into Wall Street. The only way to invest in Wall Street is to forgo payment.
Investing: If you choose to forgo payment your money is invested in Wall Street. Each time you forgo payment the amount of money you are eligible to receive when passing wall street increases by $2 million. The max payout from Wall Street is $10 million dollars, though it will take forgoing payment 5 times to get there.
Crashes: Wall Street crashes any time three consecutive doubles are rolled. When wall street crashes. All money invested in wall removed from the game. And the next two players who pass Wall Street don’t collect money.[gn_divider top=”0″] Congress controls all of the tax policy in the game. Congress consists of two houses; an upper house an lower house. Each house has twenty seats, five permanent and 15 that up for grabs. The upper house can raise taxes on any industry. The lower house can lower taxes on any industry.
Elections: When a player lands on the blue vote/election tile, he or she may start an election. Elections work by auctioning any available seat to any player. If all 15 available seats in a particular house have been filled, the player who landed on the blue tile may choose to auction off any non-permanent that is filled by another player. The player who bids the highest wins the seat. Note that blue election tile with a plus only refer elections in the upper house, and those with a minus refer to those in the lower house.
Voting: A player does not have call an election if he or she lands on an voting tile. The player can also bring a measure to vote. The player can only vote on increasing taxes if they are on a plus tile or lower taxes if they are on a minus tile. Voting works by first rolling 1D6. If the number is even the five permanent seats vote with the player who landed on the tile. If the number is odd the five permanent seats vote to against the player who landed on the tile. Other players in congress can vote with or against the play who landed on the vote tile.
Taxes: Congress has the right to tax or impose fees on any industry other than startups. Initially taxes for all non-exempt industries are set at 40%, rounded to the nearest $10K. By holding votes taxes can move up or down in 10 percentage point increments. With the highest possible tax rate being 120% (a tariff) and the lowest being -20% (a subsidy). When a player lands on a company’s property it is the responsibility of the property owner to pay the taxes, not the person who landed on the property.[gn_divider top=”1″] Start-Ups make money by charging fees on corporations in that form certain regions. Other players actions in the game can, at anytime, either double a start-ups fees or half of its construction at anytime. Owners can sell start up at anytime for buildup price, congress has a 50% capital gains tax. CG tax cannot be changed. If a startup is built at 3 campuses or less and the bubble burst you lose the startup. If you have built up more than three campuses, you lose one when the bubble bursts. [gn_divider top=”1″]Airports provide ways for players to by-pass certain regions of the game. There are 3 major airports, 2 regional airports. Regional airports count as half of a major airport . Note that owning 1.5 airports counts the same as owning 1 airport. 2.5 counts as 2. 3.5 counts as 3. 4.5 counts as 4. [gn_divider top=”1″]Corporations are the simplest and least risky way to make money in the game. Simply buy a license, build and wait for other players to pay-up. Must own all the licenses in a region before constructing buildings.